Last weekend I was in Milwaukee and I took part in the Star City Games (SCG), Magic: the Gathering legacy open series. It was my second time playing legacy at a big event (also my second time actually playing legacy). I was running SCG's writer Gerry Thompson's "Shardless BUG" deck with a few tweaks of my own.
Reason why of the so many different kinds of legacy decks that were out there that I decided to run "Shardless BUG" was because, a couple months ago I was browsing through cards and happen to come across the card Shardless Agent on Gatherer.Wizard.com.
(image taken from Gatherer.Wizard.com)
I immediately fell in love with the art for it. From that point of time I decided to build a deck around it, so I went looking online to see if there's a deck for it and I found Mark Sun's "BUG Control" that runs it. With that I slowly trade for most of the cards to get the deck together before SCG Indianapolis legacy open. Sadly I was only able to trade for 32 cards out of the 75 cards needed to put the deck together and was about to give up on the idea but my friends were kind enough to lend me the cards I needed to to pull it off.
I didn't do too well, went 3(win) - 7 (lose) - 0 (draw) with the deck but I did learned a lot about the format. And the players were really nice about the many questions I had to asked about some of the cards that I never seen in my life. With that, I decided to give the deck another shot at SCG Milwaukee and this was what I ran:
4 Deathrite Shaman
2 Baleful Strix
4 Shardless Agent
4 Ancestral Vision
4 Abrupt Decay
3 Hymn to Tourach
2 Force of Will
1 Umezawa's Jitte
1 Maelstrom Pulse
2 Creeping Tar Pit
2 Misty Rainforest
2 Polluted Delta
2 Tropical Island
4 Underground Sea
4 Verdant Catacombs
3 Nihil Spellbomb
2 Baleful Strix
2 Sower of Temptation
2 Liliana of the Veil
1 Hymn to Tourach
1 Maelstrom Pulse
Round one - Played against a Burn deck. Game one I got hit by Price of Progression and got hit really hard because I had six non-basis lands in play. That and Grim Lavamancer got me faster than I could get back at him with my Deathrite Shamans. Game two, I managed to get back him with me sideboarding in two Chill(s), taking out two Thoughtseize from the main board, pretty much messed up everything for him. Game three we went to time and weren't able to take out each other with the last five turns we had. I used Umezawa's Jitte to keep me alive but wasn't able to swing for lethal because if I ever tried to push for damage instead of gaining the life I gained I would have been within Lightning Bolt range.
Round two - RUG delver was a first for me. Apart from the fact that I know they run Stifles, I wasn't such what else my opponent had. I got him Game one and he got me back Game two with me siding out my Tarmogoyfs to put in Nihil Spellbomb thinking that if I made his Goyfs and Nimble Mongoose useless, I would have a better advantage, but I was wrong and lost game three after.
Round three - Opponent was running a Counterbalance deck, and with Abrupt Decay in my main board, it was never a problem and I overwhelmed him with my Tarmogoyfs. Game two, I had a warning for drawing a card from casting Baleful Strix with the enchantment card "Humility" in play
(image taken from Gatherer.Wizard.com)
Being this only the second time playing legacy and first time seeing a card like "Humility" being played I wasn't very clear how the ruling for the card really work but I thought in my head it should only affect the creatures that were already in play and not something that comes into play. After drawing that card, my opponent stopped me right there and then and said we should ask the Judge about it.
We did and the Judge mention that I am really close to getting a game lost but because of how "Humility" ruling can be a little confusing for some, I was given only a warning for drawing a card. In the end I had to randomly pick a card and put it on top of my card. I got the game in the end but I was a little panicky because of what happen and I told myself to be sure to do things at a slower pace instead of rushing.
Round four - Played against a fellow Nerd Night player, Kyle Norman's "Show and Tell" deck. Game one he have to mulligan to four cards. He was on the play and he started off with lotus petal into a brainstorm for a land but I got him when I "Hymm to Tourach" two too many times and we went to game two. This time he had to mulligan to five cards, and I still didn't know what to sideboard against him because I didn't ge to see what I hymm-ed away the last two cards since he scooped and said to go to game two. I decided to put in two Thoughtseize and one Hymm from the sideboard along with Liliana. And managed to get him again with all the hand discarding with a Gofy in play doing most of the damage for me.
Round five - Another RUG delver deck and this time I knew right away what deck it was after he turn on casting Nimble Mongoose. I got him both games with "nut" draws.
Round six - Sneak and Show. Got hit by a turn two "Show and Tell" into a Emrakul, the Aeons Torn, while I showed a Shardless Agent that didn't get to cascade because I didn't cast it. Went on to Game two and I was prepared with a Sower of Temptation stealing his Emrakul, the Aeons Torn going for the win. Game three, he learned his lesson and didn't dare to cast his show and tell, worrying that I might have sower in hand, so I managed to shardless agent(s) a few times in the many turns he held his show and tell to try and dig for a Force of Will, but by the time he could do anything I already had two Gofys, three deathrite shamans and two shardless agents in play which dwindle his life away and with me winning game three.
Round seven - Yet another Sneak and Show piloted by the winner of the legacy series that day, Adam Jansen. I started the game with a warning from the Judge who spotted that I had a tapped Bayou with a suspended Ancestral Vision on board. He went and check with the head judge about it and came back to tell us to rewind the game to the point before I tried to suspend the Ancestral Vision. Lost that game but manage to struggle my way back game two. In game three I got Misdirected when I tried to Hymm to Tourach his hand but instead had my Liliana and Deathrite getting randomly discarded...which pretty much cost me the game.
Round eight - BUG Control. It was somewhat similar to what I was playing but didn't really know how to sideboard against it after losting game one. And game two he got me because I wasn't drawing too well.
Round nine - Death and Taxes. The games were pretty close but was able to pull it off in three games and managed to make it into the top 64th! I came in 59th with my Shardless BUG deck.
After that day I felt like I am slowly getting the hang of the format and I can't get enough of it. It is a really fun format, just wished the cards weren't all so darn expensive. And I will most likely stick to playing Shardless BUG for a long while, since I have already taken the time and effort to trade for most of the cards for the deck. I'm still missing some of the dual lands for the deck. Once that's done, my deck will be complete and I will have my very first legacy deck.